Making things for People:
An iterative Design Procedure informed by Human Behaviour
Brandon Wang - 2019
Technology inevitably evolves and develops rapidly in the modern era, industries and professions continue to strive in integrating, adapting and utilising these advancements to improve, optimise and improve the process of design to manufacture to the user experience.
Although disruptive at first causing a reluctance of technological adoption within a workplace and ultimately progression of the industry, the eventual impact and benefits noticeably outweigh the initial time and cost within industry adoption, adaptation and development. Architecture and design are not immune to this phenomenon; from computational 2D and 3D modelling, BIM and cloud-based data to physical prototyping with 3D printing, laser cutting and automated CNC routing, these are a few select examples that has forced the industry of design to rethink processes, possibilities and realistic opportunities where none existed prior.
One such system that fits into this category is the advent of Virtual Reality and Augmented Reality. The numerous possibilities to which these visually and spatially immersive systems opportunes for immense innovation often lacks direction or an ultimate goal thus rendering this piece of software to often be little more than a visualisation tool.